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The Sanna Valley Raid: Session 15

Writer: Zachariah KenneyZachariah Kenney



Theme: The Doctrine of Christ

Type: Sandbox hexmap

Time for us to complete: 22 game sessions.


Session #15


Date in Real Life: Sunday January 23rd, 2022

In Game Day: Akhat the 25th of Yuwol (7th day of mission)


Player Characters:

  • Philip the Raid Leader (commanding his second mission), riding Johny the horse,

  • Starflower the Lion Warrior (with Regulus the Lion), riding Alogo the horse,

  • William the Bear Knight (with Bill the Bear and Arled the horse)

  • Edward the Knight of the Way (1st mission as Knight of the Way), riding Edmur the horse.

  • Cenbald the Potential (NPC), on his 1st mission.

  • Milda the Potential (NPC), with Cyna the badger. On her 1st mission.


The team returned the gold to the fishers and bunked down for the night. Someone tried to approach the camp while invisible Bill was on watch, but Bill woke up William, and the person moved off. At midnight, Bill’s invisibility wore off. The rest of the night passed without incident.

The next morning, the team broke camp and headed back to the bridge. They crossed the river, then followed the road west towards the mountains. It was a foggy morning. They met someone running, blabbing about a giant fox. Eventually a normal fox came walking down the road. Milda was able to speak with it, and found out it was pregnant, and therefore a little extra rounded, but hardly a giant. The team shrugged it off and moved on.

The team stopped at various farms along the way, giving away gold to the farmers who were being oppressed by the bridge tolls. They even shared the gospel with one of the farmers, using the Isaiah word rune they had found on the troll island.

The team discovered some ancient stone pillars. As they investigated, they found there were openings, and made their way inside. Inside were inscriptions in that strange language again, and evidence of habitation long ago.

As they approached the base of the mountain, they stopped for lunch. Just as they were finishing, fire bolts came shooting at them from the mist. They were being ambushed by Lexcom the Sorcerer! They fired arrows and slung stones into the mist, as fire bolts kept raining down on them. They hit the wizard a few times, and the attack stopped.

The team encountered a group of old geezers pushing a wheelbarrow. They tried to sell things to the team, but seemed to have mostly junk. Philip bought a buckler. They learned from the merchants that the main approach to the Giant’s house was guarded. They decided to try to find another way around.

Philip led them northwest over the mountains. While crossing the mountains, they encountered five orcs, who they killed. They came to a deep ravine that separated them from the Giant’s house. At this point, Alogo the horse remembered that there was a supposed back entrance to the south, connecting with the southwest forest, where the talking horses lived. The team made their way around to the forest.

Alogo found the path, and they started making their way up. Part way up, they encountered a muk. They tried fire, but there was too much run off from the cliffs keeping it moist. They tried salt, but didn’t have enough. At last, Starflower tried a Word Rune, calling for a storm. The Rescuer answered the prayer, sending a fierce storm that washed the muk away.

 
 
 

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