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Our Team's Characters

There are six people in the family. 

Players 1-4 are the kids, who are the main characters.

"Dad" is the main Adventure Master, but is also Player 5 when someone else is AM.

"Mom" is Player 6

Player 1

Starflower.png

Starflower

Class:

Lion Warrior

Spiritual Gifts and Special Abilities:

Converse with Animals,

Water Movement,

Righteously Mingle with Evil

Weapons:

Quarterstaff,

Hand-to-Hand,

Dagger

Backstory:

Grew up in Liberated Lands, daughter of a bookstall merchant.  Has read many books, so has possible knowledge bonuses on certain topics that she may have read about.

Regulus the Lion

Larkspur

Class:

Potential

Spiritual Gifts and Special Abilities:

Track Enemy

Climb Skillfully

Water Movement

Weapons:

Flail

Sling

Hand Ax

Backstory:

Grew up in the Dragon Lands.  Was kidnapped, along with her parents, by Lord Sarkon as bait for Lightraiders.  She accepted the Great Rescue in the Sarkon's Trap raid, and felt the call to become a Lightraider.

Dorei

Class:

Cadet

Spiritual Gifts and Special Abilities:

Merciful Compassion

Hatred of Evil

Blend with Surroundings

Weapons:

Hand to Hand

Sling

Dagger

Backstory:

Grew up in the Dragon Lands as a slave.  Her master was cruel and required her to steal from his guests.  She was rescued by Lightraiders during the Shimo Island Raid.

Player 2

Edward

Class:

Knight of the Way (Forest)

Spiritual Gifts and Special Abilities:

Persuade Foe,

Blend With Surroundings,

Track Enemy

Weapons:

Sword,

Sling,

Dagger

Backstory:

Grew up in Dragon Lands in a prodigal family of Travelers (has "street smarts").  Therefore has knowledge bonus on traveling matters, and Talk With Locals bonus with other travelers, as well as discernment regarding intentions of other travelers.  Family was rescued while he was a teenager.

Gundo

Class:

Cadet

Spiritual Gifts and Special Abilities:

Blend With Surroundings

Climb Skillfully

Track Enemy

Weapons:

Sword

Longbow

Dagger

Backstory:

Grew up in the Dragon Lands.  Worked as a guard in his home village in the Bahanen Islands.  The village became enslaved by Grims.  Lightraiders came to town, liberated them from their oppressors and preached the good news to the villagers.  Gundo accepted the Great Rescue, and the town's mayor released him from his guard duty and allowed  him to join the Lightraiders. 

Player 3

William

Class:

Bear Knight

Spiritual Gifts and Special Abilities:

Climb Skillfully,

Merciful Compassion,

Talk With Locals

Weapons:

Daggers/sicari,

Sling,

Hand-to-Hand

Backstory:

Grew up in Dragon Lands with a family of Bandits.  Rescued at a young age.  (Has knowledge bonus on bandit skills, such as lock picking, hiding in ambush)

Bill the Bear

Rumbald

Class:

Cadet

Spiritual Gifts and Special Abilities:

Sense Evil

Persuade Foe

Hatred of Evil

Weapons:

Flail

Spear

War hammer

Backstory:

Grew up in Dragon Lands.  Was imprisoned by a dragon for not paying his taxes.  After five years as a prisoner, he was rescued by Lightraiders on the Castle Trespass Raid.

Player 4

Philip

Class:

OverLord's Guard

Former experience as Raid Leader

Spiritual Gifts and Special Abilities:

Climb Skillfully,

Hatred of Evil,

Sense Evil

Weapons:

Battle Ax,

Sling,

Lance

Backstory:

Grew up in the Liberated Lands, son of a cleric (Pastor's Kid), therefore has knowledge bonuses on "remembering" sermons, etc.

Johny the Horse

Cenbald

Class:

Cadet

Spiritual Gifts and Special Abilities:

Hatred of Evil

Righteously Mingle with Evil

Sense Evil

Weapons:

Trident

Melee Net

Dagger

Backstory:

Cenbald grew up in the Sanna Valley, a resident of Hawold.  He comes from a family of fishermen.  He accepted the Great Rescue early in the Sanna Valley Raid and was with the team for most of the rest of their adventures in the valley.  The Guardians accepted this as a trial, and Cenbald was made an Initiate right away, bypassing the Potential stage.

Salvato

Class:

Initiate

Spiritual Gifts and Special Abilities:

Converse with Animals

Climb Skillfully

Water Movement

Weapons:

Flail

Sling

Sword

Backstory:

Grew up in the Dragon Lands.  Spent time as a scavenger, picking through garbage piles.  Clever, able to build things from junk.  Rescued by Light Raiders on the Shimo Island Raid.

Player 5

Hector

Class:

Renewer

Spiritual Gifts and Special Abilities:

Hatred of Evil,

Sense Evil,

Talk With Locals

Weapons:

War Hammer,

Quarter Staff,

Sling

Backstory:

Grew up in the Liberated Lands, son of a building owner.  (Therefore has a knowledge bonus when dealing with legal matters such as contracts, sales, and leases; as well as a bonus on discerning the quality of a building)

Norvin

Class:

Cadet

Spiritual Gifts and Special Abilities:

Hatred of Evil

Merciful Compassion

Track Enemy

Weapons:

Battle Axe

Sword

Crossbow

Backstory:

Served Thuella the dragon from the Heinous Heights Region.  Accepted the Great Rescue during the Rescue of the Sacred Scrolls.

Milda

Class:

Initiate

Spiritual Gifts and Special Abilities:

Converse with Animals

Merciful Compassion

Track Enemy

(She also has a pet badger).

Weapons:

Sword

Crossbow

Quarterstaff

Backstory:

Grew up in Dragon Lands in the Sanna Valley.  Her father was killed by an orc when she was young, and she grew up under a Revenge Sin Enchantment, desiring revenge on the orcs, but being too young to take action.  When she was finally old enough, she sought to recruit people to join her to take revenge on the orcs.  She tried to recruit the Lightraider team, but they showed her a higher calling, and she accepted the Great Rescue.  She accompanied the team for the rest of the Sanna Valley Raid, giving her a waiver on a trial before being accepted as an initiate in the order.

Cyna the Badger

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