Tales from Talania
Erythian Ogre

Three heads, Six muscular arms, each with a different weapon. Wears full plate armour, including helmets.
(6 possible strike actions when attacking up to three targets at once)
Sin enchantment: minimalist. Puts forth very little effort. Although capable of so much more, it will only start by fighting with one weapon. Maybe even with half swings.
Spreads sin enchantment when Lightraiders have observed it not putting forth its full effort. Infected Lightraiders will only use half swings and will only participate with minimal effort in group activities.
Sin enchantment VS. GO DL 8
Refute or rescue with Proverbs about laziness (6:11, 24:33-34, etc)
Personal Vitality (PV)
PV 100
PF 100
Battle Ability
(BA)
30 (for each arm!)
Damage
(Dmg)
Damage : (can use 1d6 to choose weapon, or choose strategically for ogre based on situation)
1. Club (melee 1-10)
2. Large Shield (melee bash 1-5)
3. Mace (melee- 1-10)
4. Whip (range- 15' 1-5, or disarm opponent, flinging their weapon away)
5. Throwing stars (range 60', 1-5)
6. Hand to hand/ grapple (melee 1-10)
Special Stats
Defense: BA +4 due to large shield, BA +4 due to armour