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Erythian Ogre

Erythian Ogre

Three heads, Six muscular arms, each with a different weapon. Wears full plate armour, including helmets.
(6 possible strike actions when attacking up to three targets at once)

Sin enchantment: minimalist. Puts forth very little effort. Although  capable of so much more, it will only start by fighting with one weapon.  Maybe even with half swings.
Spreads sin enchantment when Lightraiders have observed it not putting  forth its full effort. Infected Lightraiders will only use half swings  and will only participate with minimal effort in group activities.
Sin enchantment VS. GO DL 8
Refute or rescue with Proverbs about laziness (6:11, 24:33-34, etc)

Personal Vitality (PV)

PV 100

PF 100

Battle Ability
(BA)

30 (for each arm!)

Damage
(Dmg)

Damage : (can use 1d6 to choose weapon, or choose strategically for ogre based on situation)
1. Club (melee 1-10)
2. Large Shield (melee bash 1-5)
3. Mace (melee- 1-10)
4. Whip (range- 15' 1-5, or disarm opponent, flinging their weapon away)
5. Throwing stars (range 60', 1-5)
6. Hand to hand/ grapple (melee 1-10)

Special Stats

Defense: BA +4 due to large shield, BA +4 due to armour

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